![]() All of which have stats and upgrades to be more effective. You find a variety of weapons such as blades, rifles and a crowbar which I think was meant to go to Gordon Freeman. So make sure you save regularly, as not to lose tons of progress.Ĭombat in Vaporum is lacklustre, it’s in real time as opposed to turn-based as seen in Legend of Grimlock. Although I did run into issues where I had trapped myself into a room with no escape, and other puzzles just didn’t want to work making me restart. As I progressed I learnt the hard way that this wasn’t the case, from pushing blocks to puzzles which will span multiple areas makes exploring the levels rewarding and slightly challenging at times. The areas you are actually wandering through are your classical steampunk aesthetics from big heavy machinery too dimly lit metallic hallways, all wrapped together with the clunky steam operated enemies scattered about to stop you in your tracks.Įach level is filled with puzzles, and at first, I was lulled into believing they were too easy. There’s not a lot of freedom to check every nook and cranny for secrets, but the game does make it easy to select points of interest such as switches, lockers and items you come across. Left stick moves you one block at a time, whilst the right stick moves your head in either a left or right direction. Your movement is restricted to a grid system, which took me most of the game to get to grips with. You probably won’t be remembering Vaporum for its story. I know what you are thinking…is this Bioshock? The setup and the way the levels look are very reminiscent of Bioshock, but that is where the similarities end. Exploring this place you’ll uncover it’s secrets from Phonodiaries and letters that you pick up along the way. Drawn to said structure you try to find out exactly what is going on. You play as someone who wakes up with a mild case of amnesia, not knowing who they are or why they are stood near a huge structure that looks quite menacing. ![]() Vaporum is titled as a ‘Steampunk Dungeon Crawler’, influenced by similar games such as Legend of Grimrock. If anyone was watching my character, they’d assume he’d drank too much and was trying to get home. I hit numerous brick walls in my playthrough of Vaporum, not in terms of progress but my character was often hitting the walls which surrounded him.
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